|(2) Temple of Consumption|
|No. of Undead||183|
|Flak Vest Parts||0|
Temple of Consumption takes place within a generic shopping mall and is the location of discovery of flares. The name of the level is likely a reference to the concept of consumerism.
The Temple of Consumption starts in a typical mall hallway with several stores lined up at the sides. Like the previous level, the goal is to continue moving westward.
Max will eventually encounter a unnamed man looting a gun store. He claims to need a firearm to protect himself. At this point, Max can choose whether he allows the man to arm himself or shoot him, feeling it to be risky to allow a stranger to be armed. If the man is allowed to live, he will fight alongside Max for a short duration of the level, which can be useful for the upcoming hordes of zombies. If he is killed, however, the man will drop around $50 which can go toward upgrading weapons.
Eventually, Max's new ally will abandon the mission after defeating a large, durable zombie, and Max is left alone again to traverse a dark room followed by a flight of stairs that will lead to the first boss fight of the game.
The boss is a larger version of the generic fire-spitting zombies found in later levels. It primarily attacks by spitting up three fire balls at a time which will cause small explosions on contact with walls, damaging Max is he is near. After enough of its health is depleted, the boss will make large leaps at Max, creating a large explosion on impact that can be very damaging. Once the boss is defeated, it will drop $80.
|Nothing in common but the enemy||Allow the looter to live|
|Can't trust anyone||Prevent the looter from obtaining a weapon|
|A surge of deepest satisfaction||Defeat the cellar inhabitant|