|(9) The city is burning|
|No. of Undead||974|
|Flak Vest Parts||1|
The city is burning is a level that takes place in the city heading west. This level has a side objective and many secrets compared to other levels.
Starting off, Max is given access to various ammunition pick-ups to replenish his stock from the boss fight in the previous level. A soldier will tell Max to deliver a message to a Major Kruster on the other side of the level to the west.
Continuing west, Max will arrive at a school with many rooms, although the school does not need to be explored as Max simply needs to get to the yard behind it. The school yard itself is a gauntlet, trapping Max within its perimeter and causing waves of monsters to attack. A table in the south of the yard provides a health pack and flares to provide defensive power. As waves are defeated, ammunition pick-ups will appear near the corners of the yard.
After escaping the yard, Max will arrive at a street where a small militant group in a vehicle will drive through slowly, gunning down any zombies that get near. Despite being an ally, allowing Max to make contact with the car will damage him, likely from being run over. The car can be followed for protection and will eventually reach the meeting point at the other train station.
Once there, Major Kruster asks Max to look for refuges at a factory to the north of the meeting point. This side quest is optional but leads to the final weapon in the game, the laser rifle. Going north, the factory entrances will be closed or barricaded leaving the only entrance at the northwest corner of the map past a burning trailer. Once inside, the refugees will barricade Max in when they think he might be a threat until Jenny discovers it's Max who has come to save them. Jenny's car had apparently broken down while she drove to the city to collect supplies, leading her to become trapped in the factory. The basement to the south of the entrance contains invisible monsters that will ambush Max. They can be defeated with enough fire power and the room has many useful pick-ups.
Max can navigate through the factory and the refugees will follow. They are fairly well-armed, allowing them to make quick work of zombies in groups. Once they reach the outside, Jenny will request Max defeat the worms with Max scoffing at Jenny's gender stereotype of fearing insects. After defeating the worms and opening the gate to freedom, a large group of zombies will be waiting just outside and the refugees will gather in front of the gate to gun them down as they come. Allowing Jenny to get killed will automatically cause the player to lose. The missile launcher can make quick work of the horde.
After leading the group of refugees back to the meeting point, Max will introduce Major Kruster to Jen and grant Max access to the laser rifle, the final weapon in the game. At this point, Max can leave through the western exit of the camp and go south, ending the level.
|The first secret is located within a large building directly west of the subway exit on entering the level. The entrance to the secret is on the southern side of the building in an alley. The area is infested with fire beetles but has many useful rewards||$70, 12 grenade launcher ammo, 36 shotgun ammo, 12 missile launcher ammo, a weapon part, an upgrade bench|
|The second secret is located in a small alcove just southeast of the school yard where waves of monsters are fought. This small alcove is a zombie spawning location.||$70|
|The third secret is located in a small alcove, similarly to the secret before it. The alley is nestled somewhere on the north side of the street where the military scouts in a truck help Max get through to the meeting point. It also spawns zombies.||$70|
|The fourth secret is located directly south of the meeting western meeting point, just down the road behind some vehicles near a zombie spawn point.||$90, 28 shotgun ammo, 8 flares|
|The fifth secret is in a small shed or greenhouse in the backyard of a building. This backyard can be accessed by navigating northwest of the meeting point and following the street east. On the south side of the street are buildings that can be entered a looted; the one at the end of the street will have a backyard with the secret.||$50, 240 flamethrower ammo|
|After reaching the meeting point at the train station to the west, Max can head as far northeast as possible, eventually reaching a building that seems to be a kitchen. It is infested with worms but the flamethrower can easily make short work them. This secret is located almost directly north of the previous.||$120, 12 missile launcher ammo, 150 automatic rifle ammo, 12 grenade launcher ammo, a flak jacket piece|
|Just like when I was young||Survive the ambush at the school yard|
|Salvage what's left||Help the refugees at the factory|
- This level has the largest amount of secrets, with a total of six.
- When the dialogue between Jenny's discovery of Max and warning Max not to go into the basement overlap, a bug may occur where Jenny follows Max and forgets the refugees. Once they reach the meeting point, Jenny will go back for the remaining refugees and, after enough time, come back to Max and continue following him. Unfortunately, the rest of the refugees will have likely become stuck behind a wall. Regardless, the laser rifle will still be given to Max and the level can be completed.